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Consumer · Global Campaign · 2025

Bose × LISA — Designing a Scalable Global Launch Experience

Led end to end UX strategy and UI design for the global launch of Bose's Custom Ultra Open Earbuds with K-pop icon LISA, shaping a multi-channel digital experience built around measurable, intent-driven touch points.

Client
Bose
Role
UX Strategist · UI Designer
Duration
May 2025
Team
Figma · Miro
Bose × LISA — Designing a Scalable Global Launch Experience

🍎 01 — Overview

I led UX strategy and UI design for the global launch of Bose's Custom Ultra Open Earbuds with K-pop icon LISA. I owned the homepage, global navigation, and end-of-life phase — translating Lisa's cultural moments into a connected, multi-channel system designed around clear user intent and measurable engagement.

🧭 02 — Problem

The opportunity

How might we create a multi-phase, cross-platform experience that feels organic to Lisa's audience, builds anticipation without over-saturation, and drives both emotional and transactional engagement?

Three cultural moments anchored the campaign — Lisa's Coachella performance, her music video release with Tyla, and a pop-up meet & greet. Each one was a spike in attention with a short window. Without a connected system, each touchpoint would compete with the others instead of compounding.

🧩 03 — Approach

A phased system, not a single moment

I framed the launch as three connected phases, each with its own job. Tease earned the email. Launch converted the click. Sustain kept the story alive.

Build anticipation

Tease

Subtle easter eggs; delay reveal until Lisa's announcement.

Convert attention

Launch

Quick, memorable product storytelling; accessible and shareable.

Hold the moment

Sustain

Ongoing content, challenges, and community; shift to retention.

Within that frame, I owned three surfaces end-to-end: the homepage as the primary landing experience, the global navigation across all phases, and the end-of-life transition that sunset campaign content without losing the fan connection.

🗺 04 — Information Architecture

Three phases, three sitemaps

Each phase got its own IA. Same site, different intent — and the structure had to reflect that.

Site map for the Tease phase homepage, showing minimal content and visual intrigue.
Tease phase — minimal content, visual intrigue, and subtle cues to spark exploration without revealing the campaign.
Site map for the Start of Sale phase homepage, prioritizing product storytelling and paths to purchase.
Launch phase — fast comprehension, product storytelling, and clear paths to purchase. Mobile and shareability prioritized.
Site map for the full product activation experience across pages and touchpoints.
Product activation — the full cross-touchpoint journey, mapping how users move between the homepage, PDP, and campaign moments.
Site map for the End of Sale transition, redirecting users to a curated Lisa's Favorite Products page.
End of Sale — instead of a hard stop, a curated 'Lisa's Favorite Products' page kept the fan connection alive while supporting continued conversion.

✨ 06 — Key decisions

The calls that shaped the outcome

01

Designed for phases, not a single launch moment

I structured the experience around evolving user intent rather than a one-time campaign. Each phase — Tease, Launch, and Sustain — was designed to meet users at different levels of awareness, allowing the experience to build momentum over time instead of relying on a single spike.

02

Balanced fan engagement with product clarity

While Lisa's influence was central to the campaign, I ensured the experience remained accessible to users outside the fan base. Product storytelling was prioritized alongside cultural storytelling, so users could quickly understand the value of the product without needing prior context.

03

Created continuity across entry points

Users entered the experience from multiple touchpoints — homepage, navigation, and campaign surfaces. I aligned these entry points into a consistent system so users could move seamlessly between phases without losing context or direction.

04

Designed beyond the campaign lifecycle

Instead of treating the campaign as a fixed endpoint, I introduced a transition strategy that guided users into a curated 'Lisa's Favorites' experience after the campaign ended. This maintained engagement while continuing to support product discovery and conversion.

🎨 07 — Design

A system across surfaces

Rather than a single launch page, the experience worked as a connected system — each surface tuned to a different moment in the user's journey. Scroll the mockups below to see the full flow.

Homepage across four phases

The homepage evolved as the campaign moved — Tease, Product Announcement, Start of Sale, and End of Sale — so returning visitors always saw the story progress.

bose.com · Tease
Homepage — Tease phase.

01 — Tease

Subtle cues and visual intrigue ahead of the announcement.

bose.com · Announcement
Homepage — Product announcement.

02 — Announcement

Reveal moment — partnership story takes the hero slot.

bose.com · Start of Sale
Homepage — Start of sale phase.

03 — Start of Sale

Conversion mode — fast comprehension and clear paths to buy.

bose.com · End of Sale
Homepage — End of sale phase.

04 — End of Sale

Graceful sunset — redirects fan energy into the broader catalog.

Campaign expansion

Beyond the homepage, dedicated surfaces extended the moment — turning fan attention into catalog discovery and ongoing engagement.

bose.com/lisas-favorites
Lisa's Favorites curated product page.

Lisa's Favorites

Handed the fan connection off to evergreen catalog, turning campaign attention into broader product discovery.

bose.com/lisa-giveaway
Bose x LISA Crystal Edition giveaway page.

Crystal Edition giveaway

A dedicated giveaway surface kept the campaign earning attention past the launch window.

📈 08 — Impact

What the work enabled

Japan

Sold out

24 hours

North America

Sold out

3 days

Europe

70% sold through

Shortly after launch

The phased experience successfully translated anticipation into demand across key global markets.

🌱 09 — What I'd refine

What I'd refine

I'd further validate how users move between campaign phases, particularly as content evolves over time. Testing these transitions would help ensure the experience remains cohesive as users shift from discovery to purchase.

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